void npc(Player @player, NPC @npc) {
const int [] skins = {0, 1, 2, 3, 4, 5, 9, 10};
const int [] eyes = {21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013, 21014, 21016, 21017, 21018, 21019, 21020, 21022, 21023, 21024};
const int [] hair = {31000, 31010, 31020, 31030, 31040, 31050, 31060, 31070, 31080, 31090, 31100, 31110, 31120, 31130, 31140, 31150, 31160, 31170, 31180, 31190, 31200, 31210, 31220, 31230, 31240, 31250, 31260, 31270, 31280, 31290, 31300, 31310, 31320, 31330, 31340, 31350, 31400, 31410, 31420, 31430, 31440, 31450, 31460, 31470, 31480, 31490, 31510, 31520, 31530, 31540, 31550, 31560, 31570, 31580, 31590, 31600, 31610, 31620, 31630, 31640, 31650, 31660, 31670, 31680, 31690, 31700, 31710, 31720, 31730, 31740, 31750, 31760, 31770, 31790, 31800, 31870, 31860, 31880, 31890, 31400, 31420, 31820};
int state = npc.getState();
if(state == 0) {
npc.addText("Hey there! How would you like to change your looks today?\r\n #b#L0#Hair Color#l\r\n#L1#Eyes Color#l\r\n#L2#Hair#l\r\n#L3#Eyes#l\r\n#L4#Skin Color#l#k");
npc.sendSimple();
}
else if(state == 1) {
int type = npc.getSelected();
npc.setVariable("type", type);
if(type == 0) {
int cur = player.getHair()/10*10;
int []colors = {cur, cur+1, cur+2, cur+3, cur+4, cur+5, cur+6, cur+7};
npc.sendStyle(colors);
npc.setState(99);
}
else if(type == 1) {
int cur = player.getFace()%100+21000;
int []colors = {cur, cur+100, cur+200, cur+300, cur+400, cur+500, cur+600, cur+700};
npc.sendStyle(colors);
npc.setState(199);
}
else if(type == 2) {
npc.sendStyle(hair);
npc.setState(299);
}
else if(type == 3) {
npc.sendStyle(eyes);
npc.setState(399);
}
else if(type == 4) {
npc.sendStyle(skins);
npc.setState(499);
}
}
else if(state == 100) {
player.setStyle(player.getHair()/10*10 + npc.getSelected());
npc.end();
}
else if(state == 200) {
player.setStyle(21000+player.getFace()%100 + npc.getSelected()*100);
npc.end();
}
else if(state == 300) {
player.setStyle(hair[npc.getSelected()]);
npc.end();
}
else if(state == 400) {
player.setStyle(eyes[npc.getSelected()]);
npc.end();
}
else if(state == 500) {
player.setStyle(skins[npc.getSelected()]);
npc.end();
}
}